In a derelict warehouse somewhere in the Czech Republic, a group of youths skateboard into view, and each one pulls off their own signature move as they come to a stop by a burning oil barrel. First a kickflip, then an ollie, even a no comply (That’s right, I googled skateboard tricks for this bit). The leader, let’s call him Milos, turns off the nearby boombox which is blasting Smokepurpp (Yep. I googled SoundCloud rappers too), sparks up a cigarette and starts to speak.
You know why I’ve brought you all here… homies.
SOME RANDOM GUY
We need to make the most badass game of all time. So all of you bitches need to come up with some badass and totally crazy ideas right now.
Fucking guns man. You just like build guns, and then shoot stuff. And then… like… build more guns… and shoot more stuff.
That’s pretty much as far as I’ve got. I mean… there’s lots of stuff to shoot.
Who is this kid? I like him.
SOME SPOTTY GUY AT THE BACK
What about a progression system? Or maybe a storyline so we can learn a little about the characters?
What the fuck did you just say you little nerd? Get this fucking kid out of here.
The spotty kid is dragged out of the building and thrown outside, whereupon he is brutally beaten with his own skateboard.
The previous segment is an exact transcription of a video I received detailing the first meeting about Mothergunship, a “bullet-hell FPS where you craft your own guns, fight gigantic bosses, and defeat a robotic alien armada that conquered Earth”.
Unfortunately, at some point, things must have gone a little awry. Perhaps Milos’ dad came along and decided that all this sounded a bit too much like fun. Take for example the ‘craft your own guns’ part of the Mothergunship equation. In the trailers, it looks amazing, with the ability to put tons of different parts together and make mega-guns that rip through everything. In the actual game, you are limited in the parts you can take on missions to only two or three, and will probably not be able to afford more than a couple more during the mission. So the actual guns you make will still be fun, but they won’t be the crazy destructive messes advertised.
What about the ‘fight gigantic bosses’ part? Well, you definitely do, except there only seems to be a few of them, so you end up fighting the same ones over and over again, so the experience starts to drag after the first 4 or 5 hours. That’s not a major issue though since by that stage you could reasonably complete the game.
Finally, we have ‘defeat a robotic alien armada’. If you’re me, which I am, you’ll probably spend a lot more time being defeated than defeating, since most of the alien armada has pinpoint precision and at least 700 billion HP per member. So you’ll mostly be pumping endless rounds into a robotic alien armada while watching your health disappear.
Despite all the issues I’ve mentioned, Mothergunship somehow manages to still be a lot of fun, and it must be noted that the developers are still constantly working on the game and pushing out updates. This includes the planned addition of co-op play, which would really add a new layer to the title. If you like fast-paced permadeath shooters, you could do worse. The combat is tight, fast-paced and responsive, and the gun customisation is great when you get to do it. Get it if you like pew pew boom boom explodey smash up hurt stuff.
Mothergunship (Playstation 4)
In his later years, Milos reformed his ways after a short stint in juvenile detention. He now runs a charming little gastro pub in Prague.
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